Actor Database

This page contains behavior data for each actor type.

Special Actors

Special Actor TypeDescription
0Player Start Position
1Moving Platform
2Mud Fountain (6 tiles high)
3Mud Fountain (9 tiles high)
4Mud Fountain (12 tiles high)
5Mud Fountain (15 tiles high)
6Light Beam (west edge)
7Light Beam (center)
8Light Beam (east edge)

Normal Actors

Columns Data 1 through Data 5 are data values that have no well-defined global meaning; different actor types assign different meanings to these values.

Actor TypeSprite TypeShiftForce ActiveStay ActiveAcrophileWeightedFreeform DataDescription
XY12345
0000yesnonoyes0185000Basket (contains nothing)
1100nononono00004Star (floating)
2200noyesnoyes00000Jump Pad (floor mounted)
3300noyesnono00000Arrow Piston (extends west)
44-40noyesnono00001Arrow Piston (extends east)
5500yesnonono0xy00Fireball Projectile (moves west)
65-10yesnonono0x-1y01Fireball Projectile (moves east)
7701nononono000011Blue Head Switch
8801nononono000012Red Head Switch
9901nononono000013Green Head Switch
101001nononono000014Yellow Head Switch
111100nononono00000Blue Locked Door
121200nononono00000Red Locked Door
131300nononono00000Green Locked Door
141400nononono00000Yellow Locked Door
Actor TypeSprite TypeShiftForce ActiveStay ActiveAcrophileWeightedFreeform DataDescription
XY12345
161600yesnonono00000Jump Pad Robot
171700nononono00000Floor Spikes (stationary)
181800nononono10000Floor Spikes (retracting)
202000noyesyesno00000Large Circular Saw Blade (moves vertically)
222000yesnoyesno00001Large Circular Saw Blade (moves horizontally)
242400yesnoyesyes00000Armed Bomb
252500noyesyesyes10000Hopping Cabbage Creature (takes one pounce)
282800yesnonoyes00016Power-Up Module (on floor)
292900yesnonoyes2830000Barrel (contains power-up module)
31000yesnonoyes32185000Basket (contains green tomato)
323200yesnonoyes00000Green Tomato (on floor)
33000yesnonoyes34185000Basket (contains red tomato)
343400yesnonoyes00000Red Tomato (on floor)
352900yesnonoyes3630000Barrel (contains yellow/teal striped pear)
363600yesnonoyes00000Yellow/Teal Striped Pear (on floor)
Actor TypeSprite TypeShiftForce ActiveStay ActiveAcrophileWeightedFreeform DataDescription
XY12345
372900yesnonoyes3830000Barrel (contains teal onion)
383800yesnonoyes00000Teal Onion
393900nononono00000Exit Sign
404100nononono00000Spear (stationary)
414100nononono00000Spear (moves vertically)
424301nononono00000Green Liquid Leak (throbbing)
434301noyesnonoxy+1001Green Liquid Leak (dripping)
444400yesnonono00000Flying Wisp Creature
454500noyesnono00000“Two Tons” Crusher
464600noyesnono00000Jumping Bullet Creature
474700noyesnono00000Stone Head Crusher
484901nononono00000Pyramid Spike (on ceiling, stationary)
494901noyesyesno00000Pyramid Spike (on ceiling, falling)
504900nononono00001Pyramid Spike (on floor)
515100noyesnono00004Ghost
Actor TypeSprite TypeShiftForce ActiveStay ActiveAcrophileWeightedFreeform DataDescription
XY12345
52000yesnonoyes135185000Basket (contains green/red spots gourd)
53000yesnonoyes136185000Basket (contains blue stacked spheres)
545400nonoyesno00004Floating Moon
555500nononono00000Red Heart Plant
562900yesnonoyes5730000Barrel (contains idle bomb)
575700yesnonoyes00000Idle Bomb
582900yesnoyesyes230000Barrel (contains jump pad)
596000nononono000059Foot Switch (activates platforms)
616000nononono000061Foot Switch (activates mystery wall)
626200yesnonono00000Mystery Wall Block
636300nononono00000Bent Floor Spikes
646400nononono00000Monument
656500noyesnoyes00000Jumping Baby Ghost
666800yesnoyesno00001Flashing Ball Projectile (moving southwest)
676800yesnoyesno00003Flashing Ball Projectile (moving southeast)
Actor TypeSprite TypeShiftForce ActiveStay ActiveAcrophileWeightedFreeform DataDescription
XY12345
686800yesnoyesno00002Flashing Ball Projectile (moving south)
696900noyesnono03000Flying Roamer Slug
707000nononono00000Pipe System Travel Direction (north)
717100nononono00000Pipe System Travel Direction (south)
727200noyesnono00000Pipe System Travel Direction (west)
737300noyesnono00000Pipe System Travel Direction (east)
747500nononono00000Baby Ghost Egg (cracks when pounced or player is near)
757500nononono00001Baby Ghost Egg (cracks when pounced)
787800noyesnono80001Sharp Spike Robot (floor type)
808002noyesnono00000Sharp Spike Robot (ceiling type)
81000yesnonoyes82185000Basket (contains hamburger)
828200yesnonoyes00000Hamburger
838300nononono00000Clam Plant (floor mounted)
848302nononono00004Clam Plant (ceiling mounted)
858502nononono00000Purple Grapes
Actor TypeSprite TypeShiftForce ActiveStay ActiveAcrophileWeightedFreeform DataDescription
XY12345
868600noyesyesyes020002Blue Ball/Parachute Creature
878700nononono00000Wall Spikes (pointing east, stationary)
888800nononono10000Wall Spikes (pointing east, retracting)
8989-30nononono00000Wall Spikes (pointing west, stationary)
909000yesnonono00000Electric Beam Robot
919100yesnonono00000Blue/Green Splitting Block
929200noyesnono00000Spark
93000yesnonoyes94185000Basket (contains dancing mushroom)
949400yesnonoyes00012Dancing Mushroom
959500noyesnono00000Eye Plant (floor mounted)
969501nononono00004Eye Plant (ceiling mounted)
1002900yesnonoyes25130000Barrel (contains two-pounce hopping cabbage creature)
10110100noyesnono00007Red Jumper Creature
10210200noyesnono00000Boss
104105-12yesnonono00000Pipe System Outlet
Actor TypeSprite TypeShiftForce ActiveStay ActiveAcrophileWeightedFreeform DataDescription
XY12345
105105-12noyesnono01000Pipe System Inlet
10610600noyesnono00000Suction Feet Creature
10710800yesnonono00002Transporter (#1)
10810800yesnonono00001Transporter (#2)
1096800yesnonono00000Flashing Ball Projectile (moving west)
1106800yesnonono00004Flashing Ball Projectile (moving east)
11111100nononono00003Spitting Wall Plant (facing east)
112112-30nononono00002Spitting Wall Plant (facing west)
11311300noyesnono010x03Spitting Turret Creature
11411400noyesnono00000Scooter
115000yesnonoyes138185000Basket (contains green pea pile)
116000yesnonono139185000Basket (contains three-fingered yellow/cyan fruit)
1172900yesnonoyes14030000Barrel (contains yellow horn)
11811800noyesnoyes00000Red Chomper Creature
119000yesnonoyes137185000Basket (contains green pod)
Actor TypeSprite TypeShiftForce ActiveStay ActiveAcrophileWeightedFreeform DataDescription
XY12345
1206000nononono0000120Foot Switch (activates lights)
1216000nononono0000121Foot Switch (deactivates force fields)
12212200yesnonono00000Force Field Beam (vertical)
12312300yesnonono00001Force Field Beam (horizontal)
12412400noyesnoyes00000Pink Worm
12512500nononono00000Hint Globe (#0)
12612600noyesnono00004Translucent Pusher Robot
12712700noyesnono00004Sentry Robot
12812800nononoyes00003Pink Worm Goo
12912900noyesnono00000Dragonfly
13013000yesnonono0000random: 50-145, steps of 5Worm Crate
13413400yesnonoyes00000Orange Bottled Drink
13513500yesnonoyes00000Gourd (green with red spots)
13613600yesnonoyes00000Blue Stacked Spheres
13713700yesnonoyes00000Green Pod
Actor TypeSprite TypeShiftForce ActiveStay ActiveAcrophileWeightedFreeform DataDescription
XY12345
13813800yesnonoyes00000Green Pea Pile
13913900yesnonoyes00000Three-Fingered Yellow/Cyan Fruit
14014000yesnonoyes00000Yellow Horn
14114102nononono00000Blue Vine/Red Berries
1422900yesnonoyes13430000Barrel (contains orange bottled drink)
14314300nononono00000Satellite (contains hamburger)
14514507noyesnono50070Ivy Plant
14614602yesnonono00000Green Vine/Yellow Fruit
14714700yesnonoyes00000Headdress
148000yesnonoyes147185000Basket (contains headdress)
149149-40noyesnono00000Exit Monster (facing west)
15015000yesnonono00000Exit Line (vertical, exit when east of the line)
15115100nononono00000Small Flame
15215200nononono030000Tulip Launcher Plant
15315300yesnonoyes00004Rotating Red/Green Ornament
Actor TypeSprite TypeShiftForce ActiveStay ActiveAcrophileWeightedFreeform DataDescription
XY12345
15415400yesnonoyes00005Blue Crystal
15515500yesnonoyes00006Red Crystal (on floor)
1562900yesnonoyes15330000Barrel (contains rotating red/green ornament)
1572900yesnonoyes15430000Barrel (contains blue crystal)
1582900yesnonoyes15530000Barrel (contains red crystal)
1593200nononono00000Green Tomato (floating)
1603400nononono00000Red Tomato (floating)
1613600nononono00000Yellow/Teal Striped Pear (floating)
16216200nononono00000Bear Trap
16316300noyesnono00000Falling Floor Block
16416400yesnonono1640000Episode 1 End Trigger Line (#1, horizontal)
16516400yesnonono1650000Episode 1 End Trigger Line (#2, horizontal)
16616400yesnonono1660000Episode 1 End Trigger Line (#3, horizontal)
167000yesnonoyes168185000Basket (contains red/pink root)
16816800yesnonoyes00000Red/Pink Root
Actor TypeSprite TypeShiftForce ActiveStay ActiveAcrophileWeightedFreeform DataDescription
XY12345
169000yesnonoyes170185000Basket (contains red berries/green vine)
17017000yesnonoyes00000Red Berries/Green Vine
171000yesnonoyes172185000Basket (contains red with yellow spots gourd)
17217200yesnonoyes00000Gourd (red with yellow spots)
1732900yesnonoyes17430000Barrel (contains green emerald)
17417400yesnonoyes00005Green Emerald
1752900yesnonoyes17630000Barrel (contains transparent diamond)
17617600yesnonoyes00004Transparent Diamond
17717700noyesnono00000Floating Score (100)
17817800noyesnono00000Floating Score (200)
17917900noyesnono00000Floating Score (400)
18018000noyesnono00000Floating Score (800)
18118100noyesnono00000Floating Score (1,600)
18218200noyesnono00000Floating Score (3,200)
18318300noyesnono00000Floating Score (6,400)
Actor TypeSprite TypeShiftForce ActiveStay ActiveAcrophileWeightedFreeform DataDescription
XY12345
18418400noyesnono00000Floating Score (12,800)
18618600noyesnono003000Exit Plant
18718700noyesnono00000Blue Bird
18818800noyesnono6010000Rocket
18918900nononono00004Invincibility Cube
19019200yesnonono130000Pedestal (14 tiles high)
19119200yesnonono190000Pedestal (20 tiles high)
19219200yesnonono250000Pedestal (26 tiles high)
1932900yesnonoyes19430000Barrel (contains cyan/white diamond)
19419400yesnonoyes32001Cyan/White Diamond (on floor)
1952900yesnonoyes19630000Barrel (contains red berry diamond)
19619600yesnonoyes22001Red Berry Diamond (on floor)
1972900yesnonoyes19830000Barrel (contains gray octahedron)
19819800yesnonoyes22001Gray Octahedron (on floor)
1992900yesnonoyes20030000Barrel (contains blue emerald/yellow diamond)
Actor TypeSprite TypeShiftForce ActiveStay ActiveAcrophileWeightedFreeform DataDescription
XY12345
20020000yesnonoyes22001Blue Emerald/Yellow Diamond (on floor)
20120100nononono00000Invincibility Sphere
20220202nononono00004Rocket Thruster
20310800yesnonono00003Transporter Exit
20412500nononono00001Hint Globe (#1)
20512500nononono00002Hint Globe (#2)
20612500nononono00003Hint Globe (#3)
20712500nononono00004Hint Globe (#4)
20812500nononono00005Hint Globe (#5)
20912500nononono00006Hint Globe (#6)
21012500nononono00007Hint Globe (#7)
21112500nononono00008Hint Globe (#8)
21212500nononono00009Hint Globe (#9)
21319400nononono32001Cyan/White Diamond (floating)
21419600nononono22001Red Berry Diamond (floating)
Actor TypeSprite TypeShiftForce ActiveStay ActiveAcrophileWeightedFreeform DataDescription
XY12345
21519800nononono22001Gray Octahedron (floating)
21620000nononono22001Blue Emerald/Yellow Diamond (floating)
217200yesnonono00y+1y+31Jump Pad (ceiling mounted)
2182900yesnonoyes22030000Barrel (contains headphones)
21922000nononono00000Headphones (floating)
22022000yesnonoyes00000Headphones (on floor)
22122100nononono00000Frozen Duke
22322301nononono00000Three Small Bananas
224000yesnonoyes226185000Basket (contains red leafy vegetable)
22522600nononono00000Red Leafy Vegetable (floating)
22622600yesnonoyes00000Red Leafy Vegetable (on floor)
227000yesnonoyes229185000Basket (contains brown pear)
22822900nononono00000Brown Pear (floating)
22922900yesnonoyes00000Brown Pear (on floor)
230000yesnonoyes232185000Basket (contains candy corn)
Actor TypeSprite TypeShiftForce ActiveStay ActiveAcrophileWeightedFreeform DataDescription
XY12345
23123200nononono00000Candy Corn (floating)
23223200yesnonoyes00000Candy Corn (on floor)
233233-10nononono00001Intermittent Flame (extends west)
23423400nononono00000Intermittent Flame (extends east)
23523500yesnonono00000Speech Bubble: Ouch!
23623701nononono00000Red Liquid Leak (throbbing)
23723701noyesnonoxy+1001Red Liquid Leak (dripping)
23812500nononono000010Hint Globe (#10)
23912500nononono000011Hint Globe (#11)
24012500nononono000012Hint Globe (#12)
24112500nononono000013Hint Globe (#13)
24212500nononono000014Hint Globe (#14)
24312500nononono000015Hint Globe (#15)
24424400yesnonono00000Speech Bubble: Whoa!
24524500yesnonono00000Speech Bubble: Umph!
Actor TypeSprite TypeShiftForce ActiveStay ActiveAcrophileWeightedFreeform DataDescription
XY12345
24624600yesnonono00000Speech Bubble: Wow! 50,000 points!
24724700nononono00000E1M11 Exit Monster (facing north)
24824800nononono00001Smoke Emitter
24924900nononono10000Large Smoke Emitter
25025000yesnonono00000Exit Line (horizontal, exit when south of the line)
2512500yesnoyesyes20000Hopping Cabbage Creature (takes two pounces)
25215501nononono10006Red Crystal (on ceiling)
25312500nononono000016Hint Globe (#16)
25412500nononono000017Hint Globe (#17)
25512500nononono000018Hint Globe (#18)
25612500nononono000019Hint Globe (#19)
25712500nononono000020Hint Globe (#20)
25812500nononono000021Hint Globe (#21)
25912500nononono000022Hint Globe (#22)
26012500nononono000023Hint Globe (#23)
Actor TypeSprite TypeShiftForce ActiveStay ActiveAcrophileWeightedFreeform DataDescription
XY12345
26112500nononono000024Hint Globe (#24)
26212500nononono000025Hint Globe (#25)
2632800noyesnoyes00016Power-Up Module (falling)
264100noyesnoyes00004Star (falling)
26526503yesnonono10000Episode 2 End Trigger Line (horizontal)