Sound Database
The game’s sound effects are split across three group entries, each containing 24 sounds. Only the first 23 sounds in each file are used by the game, and the third file is not filled.
The “ID” column corresponds to the number in the game’s “Test Sound” menu. The “Group Entry”/“Index” columns refer to the content in the sound data files. The “Sound Name” values were found in the file headers. Not all sounds were given meaningful names.
“Length” is an estimate, based on a 140 Hz sampling rate with two bytes per sound sample.
ID | Group Entry | Index | Sound Name | Offset (Bytes) | Size (Bytes) | Priority | Length (ms) | Description |
---|---|---|---|---|---|---|---|---|
1 | SOUNDS | 0 | GOTSTAR | 400 | 128 | 14 | 450 | Pick up stars/power up modules/invincibility cubes. |
2 | SOUNDS | 1 | JUMP | 528 | 38 | 1 | 128 | Player jumps. |
3 | SOUNDS | 2 | LANDING | 566 | 18 | 1 | 57 | Player lands. |
4 | SOUNDS | 3 | CLING | 584 | 22 | 1 | 71 | Player clings to wall. |
5 | SOUNDS | 4 | HITHEAD | 606 | 22 | 1 | 71 | Player hits head. |
6 | SOUNDS | 5 | BOING | 628 | 58 | 1 | 200 | Player recoils after pouncing on actor. |
7 | SOUNDS | 6 | PLAYERHURT | 686 | 304 | 255 | 1,078 | Player angel flies up, or finishes falling off map. |
8 | SOUNDS | 7 | DOOROPEN | 990 | 310 | 4 | 1,099 | Door becomes unlocked. |
9 | SOUNDS | 8 | SWOOSH | 1,300 | 16 | 1 | 50 | Retracting spikes/arrow pistons move. |
10 | SOUNDS | 9 | HITBYBABOOM | 1,316 | 244 | 5 | 863 | Explosion spawns. |
11 | SOUNDS | 10 | ENDOFLEVEL | 1,560 | 372 | 255 | 1,320 | Finish level. |
12 | SOUNDS | 11 | BARRELHIT | 1,932 | 182 | 255 | 642 | Barrel/basket destroyed, variant 1. |
13 | SOUNDS | 12 | GOTAPRIZE | 2,114 | 84 | 20 | 293 | Pick up prize/hamburger/bomb. |
14 | SOUNDS | 13 | SINGLEHURT | 2,198 | 70 | 254 | 243 | Player takes damage or begins falling off map. |
15 | SOUNDS | 14 | SWITCHOFF | 2,268 | 22 | 1 | 71 | Foot switch, first three pounces. |
16 | SOUNDS | 15 | SWITCHON | 2,290 | 72 | 1 | 250 | Foot switch, final pounce. |
17 | SOUNDS | 16 | GETROMER | 2,362 | 86 | 1 | 300 | Prize given by roamer slug. |
18 | SOUNDS | 17 | BIGBLOWUP | 2,448 | 356 | 255 | 1,263 | Destroy satellite. |
19 | SOUNDS | 18 | WALKING | 2,804 | 18 | 1 | 57 | Player makes footstep. |
20 | SOUNDS | 19 | FORCEDPLAYR | 2,822 | 106 | 1 | 371 | Actor pushes player. |
21 | SOUNDS | 20 | DRIP | 2,928 | 28 | 1 | 93 | Ceiling pipe drips. |
22 | SOUNDS | 21 | CLINK | 2,956 | 30 | 255 | 100 | Player changes direction in pipe system. |
23 | SOUNDS | 22 | TRANSPORTER | 2,986 | 304 | 12 | 1,078 | Transporter activates. |
— | SOUNDS | 23 | JETSON | 3,290 | 38 | 1 | 128 | Unused. |
24 | SOUNDS2 | 0 | __UnNamed__ | 400 | 18 | 1 | 57 | Scooter exhaust putt. |
25 | SOUNDS2 | 1 | __UnNamed__ | 418 | 158 | 10 | 557 | Monument/worm box/falling floor block destroyed. |
26 | SOUNDS2 | 2 | __UnNamed__ | 576 | 26 | 1 | 86 | Actor launches new flashing projectile. |
27 | SOUNDS2 | 3 | __UnNamed__ | 602 | 166 | 10 | 585 | Fireball hits wall/falling pyramid spike hits floor. |
28 | SOUNDS2 | 4 | __UnNamed__ | 768 | 20 | 1 | 64 | Player fails to place bomb. |
29 | SOUNDS2 | 5 | __UnNamed__ | 788 | 52 | 1 | 178 | Player places bomb. |
30 | SOUNDS2 | 6 | __UnNamed__ | 840 | 64 | 1 | 221 | Hint dialog box alert. |
31 | SOUNDS2 | 7 | __UnNamed__ | 904 | 52 | 1 | 178 | Red jumper jumps up. |
32 | SOUNDS2 | 8 | __UnNamed__ | 956 | 58 | 1 | 200 | Red jumper lands. |
33 | SOUNDS2 | 9 | __UnNamed__ | 1,014 | 58 | 1 | 200 | Egg cracks. |
34 | SOUNDS2 | 10 | __UnNamed__ | 1,072 | 92 | 10 | 321 | Egg hatches. |
35 | SOUNDS2 | 11 | __UnNamed__ | 1,164 | 34 | 15 | 114 | Big saw blade moves. |
36 | SOUNDS2 | 12 | __UnNamed__ | 1,198 | 58 | 1 | 200 | Fireball launches. |
37 | SOUNDS2 | 13 | __UnNamed__ | 1,256 | 40 | 1 | 136 | Jumping bullet/“two tons”/stone head/boss hits floor. |
38 | SOUNDS2 | 14 | __UnNamed__ | 1,296 | 68 | 1 | 235 | Exit jaws open. |
39 | SOUNDS2 | 15 | __UnNamed__ | 1,364 | 256 | 255 | 906 | Exit jaws/flytrap swallows player. |
40 | SOUNDS2 | 16 | __UnNamed__ | 1,620 | 30 | 1 | 100 | Bear trap closes. |
41 | SOUNDS2 | 17 | __UnNamed__ | 1,650 | 202 | 255 | 714 | Debug mode/pause/cheat alert. |
42 | SOUNDS2 | 18 | __UnNamed__ | 1,852 | 448 | 255 | 1,591 | Episode 3 end story, final effect. |
43 | SOUNDS2 | 19 | __UnNamed__ | 2,300 | 64 | 1 | 221 | Player pounces on jump pad robot. |
44 | SOUNDS2 | 20 | __UnNamed__ | 2,364 | 22 | 1 | 71 | Dialog text typewriter effect. |
45 | SOUNDS2 | 21 | __UnNamed__ | 2,386 | 508 | 1 | 1,805 | Bonus level intro effect. |
46 | SOUNDS2 | 22 | __UnNamed__ | 2,894 | 28 | 1 | 93 | Shard bounces off floor. |
— | SOUNDS2 | 23 | __UnNamed__ | 2,922 | 4 | 1 | 0 | — |
47 | SOUNDS3 | 0 | __UnNamed__ | 400 | 24 | 1 | 78 | Tulip launches new blue ball. |
48 | SOUNDS3 | 1 | __UnNamed__ | 424 | 116 | 1 | 407 | Begin new game effect. |
49 | SOUNDS3 | 2 | __UnNamed__ | 540 | 88 | 255 | 307 | Rocket/Duke jetpack burns. |
50 | SOUNDS3 | 3 | __UnNamed__ | 628 | 386 | 255 | 1,370 | Frozen Duke ice breaks, or boss hits floor. |
51 | SOUNDS3 | 4 | __UnNamed__ | 1,014 | 288 | 1 | 1,020 | High score table appears. |
52 | SOUNDS3 | 5 | __UnNamed__ | 1,302 | 132 | 1 | 464 | High score table “Enter your name” prompt appears. |
53 | SOUNDS3 | 6 | __UnNamed__ | 1,434 | 202 | 1 | 714 | Ivy plant rises. |
54 | SOUNDS3 | 7 | __UnNamed__ | 1,636 | 156 | 1 | 549 | Flame pipe burns. |
55 | SOUNDS3 | 8 | __UnNamed__ | 1,792 | 624 | 255 | 2,219 | Top of boss ship breaks away. |
56 | SOUNDS3 | 9 | __UnNamed__ | 2,416 | 490 | 100 | 1,741 | Boss moves. |
57 | SOUNDS3 | 10 | __UnNamed__ | 2,906 | 160 | 255 | 564 | Player speech bubble appears. |
58 | SOUNDS3 | 11 | __UnNamed__ | 3,066 | 20 | 1 | 64 | Baby ghost jumps up. |
59 | SOUNDS3 | 12 | __UnNamed__ | 3,086 | 14 | 1 | 43 | Baby ghost lands. |
60 | SOUNDS3 | 13 | __UnNamed__ | 3,100 | 318 | 10 | 1,127 | Thunder effect. |
61 | SOUNDS3 | 14 | __UnNamed__ | 3,418 | 202 | 10 | 714 | Barrel/basket destroyed, variant 2. |
62 | SOUNDS3 | 15 | __UnNamed__ | 3,620 | 100 | 128 | 350 | Tulip ingests player. |
63 | SOUNDS3 | 16 | __UnNamed__ | 3,720 | 76 | 11 | 264 | Clam plant/red heart plant opens mouth. |
64 | SOUNDS3 | 17 | __UnNamed__ | 3,796 | 96 | 255 | 335 | “Now entering level” digit effect. |
65 | SOUNDS3 | 18 | __UnNamed__ | 3,892 | 48 | 255 | 164 | Boss spawns blue ball. |
— | SOUNDS3 | 19 | __UnNamed__ | 3,940 | 4 | 1 | 0 | — |
— | SOUNDS3 | 20 | __UnNamed__ | 3,944 | 4 | 1 | 0 | — |
— | SOUNDS3 | 21 | __UnNamed__ | 3,948 | 4 | 1 | 0 | — |
— | SOUNDS3 | 22 | __UnNamed__ | 3,952 | 4 | 1 | 0 | — |
— | SOUNDS3 | 23 | __UnNamed__ | 3,956 | 4 | 1 | 0 | — |